PROJECT
© 2025
Following the previous discovery phase, I was involved in the development of personas and user journey mapping which identified potential opportunities and establishment of our global audience, where the here, near and far concept was also derived.
Through this, I completed subsequent competitor analysis, not just in the sports industry, but in the media and entertainment’s, to better understand what other products were offering in terms of the delivery of video content.
Close collaboration with UX Designers on a daily basis continued to allow constant refinements to the development of the most optimum experience, laying solid foundations for visual explorations.
PROJECT
© 2025